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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (18)
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MediaSPIP Player : problèmes potentiels
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Sur Internet Explorer (8 et 7 au moins), le plugin utilise le lecteur Flash flowplayer pour lire vidéos et son. Si le lecteur ne semble pas fonctionner, cela peut venir de la configuration du mod_deflate d’Apache.
Si dans la configuration de ce module Apache vous avez une ligne qui ressemble à la suivante, essayez de la supprimer ou de la commenter pour voir si le lecteur fonctionne correctement : /** * GeSHi (C) 2004 - 2007 Nigel McNie, (...) -
Menus personnalisés
14 novembre 2010, parMediaSPIP utilise le plugin Menus pour gérer plusieurs menus configurables pour la navigation.
Cela permet de laisser aux administrateurs de canaux la possibilité de configurer finement ces menus.
Menus créés à l’initialisation du site
Par défaut trois menus sont créés automatiquement à l’initialisation du site : Le menu principal ; Identifiant : barrenav ; Ce menu s’insère en général en haut de la page après le bloc d’entête, son identifiant le rend compatible avec les squelettes basés sur Zpip ; (...) -
XMP PHP
13 mai 2011, parDixit Wikipedia, XMP signifie :
Extensible Metadata Platform ou XMP est un format de métadonnées basé sur XML utilisé dans les applications PDF, de photographie et de graphisme. Il a été lancé par Adobe Systems en avril 2001 en étant intégré à la version 5.0 d’Adobe Acrobat.
Étant basé sur XML, il gère un ensemble de tags dynamiques pour l’utilisation dans le cadre du Web sémantique.
XMP permet d’enregistrer sous forme d’un document XML des informations relatives à un fichier : titre, auteur, historique (...)
Sur d’autres sites (4826)
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Discord bot stop playing music in random time of song
25 janvier 2021, par JusmejtrI have a discord to let me play a random song from the list.


How bot works :
Bot IS connected to firestore Cloud (firebase) where i have economy data from my server. Price for playing random song is 75 coins.


Everything worked as it should, but yesterday I used command, the bot started playing and after a while it stopped playing music and also no other commands worked, bot probably get freezed.


I have no errors in the console until after a minute it showed me this error.




The bot is hosted on Heroku and I also added this buildpack to ffmpeg in the settings.


https://github.com/jonathanong/heroku-buildpack-ffmpeg-latest


This is my code :


module.exports = {
 name: "buy-music",
 description: "buy a music",

 async execute(message, config, db){
 const PREFIX = (config.prefix);

 if(message.content === PREFIX + "buy music"){
 const ytdl = require("ytdl-core");
 message.delete();
 let uzivatel = message.author.tag;

 let voiceChannel = message.member.voice.channel;
 if(!voiceChannel) return message.reply("Musíš byť vo voice roomke");

 let cena = 75;
 
 db.collection('economy').doc(uzivatel).get().then(async (q) => {
 if(!q.exists) return message.reply("Nemáš vytvorený účet");
 var hodnota = q.data().money;
 if(hodnota < cena) return message.reply("Nemáš dostatok financií");

 db.collection('statusy').doc('music').get().then(async (asaj) => {
 let stav = asaj.data().stav;
 if(stav == "off"){
 db.collection('statusy').doc('music').update({
 "stav": "on",
 "autor": message.author.tag,
 });
 hodnota -= cena;
 db.collection('economy').doc(uzivatel).update({
 'money': hodnota
 });
 function randomhraj(){
 var pole = [
 My YT links

 ]
 let rnd = Math.floor(Math.random() * pole.length);
 let output = pole[rnd];
 return output;
 }
 
 try{
 var pripojenie = await voiceChannel.join();
 message.reply(`Úspešne si si kúpil chuťovečku`);
 }catch(error){
 console.log(`Error pri pripajani do room (music join) ${error}`);
 }
 
 const dispatcher = pripojenie.play(ytdl(randomhraj())).on("finish", async() => {
 await voiceChannel.leave();
 await db.collection('statusy').doc('music').update({
 "stav": "off",
 "autor": "nikto",
 });
 }).on("error", error => {
 console.log(error)
 })
 dispatcher.setVolumeLogarithmic(5 / 5)
 }else{
 message.reply("Momentálne si hudbu kúpil niekto iný alebo ak si hudbu kúpil a chceš ju zastaviť použi príkaz *stop");
 }
 
 });
 });
 
 }else if(message.content === PREFIX + "stop"){
 message.delete();
 db.collection('statusy').doc('music').get().then((n) => {
 let kto = n.data().autor;
 let meno = message.author.tag;
 if(!message.member.voice.channel) return message.channel.send("Musíš byť vo voice roomke pre stopnutie hudby");
 if(kto == meno){
 message.member.voice.channel.leave();
 message.channel.send("Úspešne odpojený");
 db.collection('statusy').doc('music').update({
 "stav": "off",
 "autor": "nikto",
 });
 }else{
 message.reply("Zastaviť hudbu môže len ten kto si ju kúpil");
 }
 });
 }
 
 }
}



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Publish audio to an RTMP server for real time live streaming in C or C++
19 mai 2021, par AntenainaI want to publish audio stream to an RTMP server, for real time audio live streaming, from mobile device (with Android for example).

Suppose the mobile device has a way to yield to me those datas in real time (ex : using Oboe library). Packet by packet (a packet contains a certain number of audio frames).

When live streaming, there are some really custom computations to those datas that requires that I must send then little by little (packet by packet ?) to the RTMP server.

I'm trying to use FFMPEG for that purpose, and have similar problem with this thread's question : How to publish self made stream with ffmpeg and c++ to rtmp server ?. But the answer there is not detailed is not enough for me.

I tried reading FFMPEG code source, with the help of the documentation, but there are still some challenges I must face since I'm new to the streaming domain. What I need to know is :

- 

- How to properly configure FFMPEG for that purpose ? (
AVFormatContext
?) - What is the proper way to write the stream (
AVStream
) ? (I read somewhere that the packet needs to be of a specific size, and other stuffs too)






For simplicity :


- 

- I can handle the audio packet by packet and encoded.
- Audio is encoded as mp3.
- Audio has default sample rate of 44100 Hz, 320kb/s bitrate and some other details already known so that FFMPEG doesn't need to guess it.








Further informations :

I'm using react-native. For android : native modules to communicate with Java, JNI to communicate Java with C++, Oboe to record and play audio. For iOS : not a problem for the moment.

I use node-media-server as RTMP server.

Thanks !

- How to properly configure FFMPEG for that purpose ? (
-
matplotlib 3D linecollection animation gets slower over time
15 juin 2021, par Vignesh DesmondI'm trying to animate a 3d line plot for attractors, using Line3DCollection. The animation is initally fast but it gets progressively slower over time. A minimal example of my code :


def generate_video(nframes):

 fig = plt.figure(figsize=(16, 9), dpi=120)
 canvas_width, canvas_height = fig.canvas.get_width_height()
 ax = fig.add_axes([0, 0, 1, 1], projection='3d')

 X = np.random.random(nframes)
 Y = np.random.random(nframes)
 Z = np.random.random(nframes)

 cmap = plt.cm.get_cmap("hsv")
 line = Line3DCollection([], cmap=cmap)
 ax.add_collection3d(line)
 line.set_segments([])

 def update(frame):
 i = frame % len(vect.X)
 points = np.array([vect.X[:i], vect.Y[:i], vect.Z[:i]]).transpose().reshape(-1,1,3)
 segs = np.concatenate([points[:-1],points[1:]],axis=1)
 line.set_segments(segs)
 line.set_array(np.array(vect.Y)) # Color gradient
 ax.elev += 0.0001
 ax.azim += 0.1

 outf = 'test.mp4'
 cmdstring = ('ffmpeg', 
 '-y', '-r', '60', # overwrite, 1fps
 '-s', '%dx%d' % (canvas_width, canvas_height),
 '-pix_fmt', 'argb',
 '-f', 'rawvideo', '-i', '-',
 '-b:v', '5000k','-vcodec', 'mpeg4', outf)
 p = subprocess.Popen(cmdstring, stdin=subprocess.PIPE)

 for frame in range(nframes):
 update(frame)
 fig.canvas.draw()
 string = fig.canvas.tostring_argb()
 p.stdin.write(string)

 p.communicate()

generate_video(nframes=10000)



I used the code from this answer to save the animation to mp4 using ffmpeg instead of anim.FuncAnimation as its much faster for me. But both methods get slower over time and I'm not sure how to make the animation not become slower. Any advice is welcome.


Versions :
Matplotlib : 3.4.2
FFMpeg : 4.2.4-1ubuntu0.1