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Autres articles (48)

  • Gestion générale des documents

    13 mai 2011, par

    MédiaSPIP ne modifie jamais le document original mis en ligne.
    Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
    Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (4723)

  • Inputting Audio Stream to FFMPEG

    5 avril 2018, par Wijaya

    I’m building a real time chat application with C# and ffmpeg.exe. My requirement is to get a memory stream from Microsoft Speech API and feed it to ffmpeg process in real time. I can take a memory stream from Microsoft Speech API. I’m using following code to create the memory stream.

           using (MemoryStream stream = new MemoryStream())
           {
               MemoryStream streamAudio = new MemoryStream();
               System.Media.SoundPlayer m_SoundPlayer = new System.Media.SoundPlayer();
               _speechSynthesizerVisemesSender.SetOutputToWaveStream(streamAudio);
               _speechSynthesizerVisemesSender.SetOutputToNull();
               stream.WriteTo(proc.StandardInput.BaseStream);
           }  

    I’m already using another datapipe with another command to feed video content to ffmpeg. But I couldn’t find a stable solution to feed audio through a datapipe. This article briefly explains about audio datapipe. I’m using following command to stream audio.

    "ffmpeg -re -f s16le -i pipe:wav -f mpegts udp://127.0.0.1:1234"

    But it is not working with the datapipe. If I try the command with mp3 or wav file, it works.

  • Replicate camera and microphone to use across multiple programs

    12 août 2020, par Andrew

    I'd like to use the same webcam and microphone across multiple streams, for example Google Meets and Microsoft Teams at the same time.

    


    When one of the sources use the webcam/mic, they lock it in and they can't be used anywhere else. Is there a way to replicate or unfreeze them ?

    


    I tried via ffmpeg, specificaly by outputting as dshow, but got :

    


    Requested output format 'dshow' is not a suitable output format

    


    I also tried this solution : https://superuser.com/a/1531380/934167 but didn't manage to replicate the device.

    


    If possible, I'd like to stick to ffmpeg, but if it requires third party (preferably open source) applications, I can try that out.

    


    Edit : I should also mention, I'd prefer this for Windows/Mac, other solutions were only relevant for linux.

    


  • Replicate camera and microphone to use across multiple devices

    11 août 2020, par Andrew

    I'd like to use the same webcam and microphone across multiple streams, for example Google Meets and Microsoft Teams at the same time.

    


    When one of the sources use the webcam/mic, they lock it in and they can't be used anywhere else. Is there a way to replicate or unfreeze them ?

    


    I tried via ffmpeg, specificaly by outputting as dshow, but got :

    


    Requested output format 'dshow' is not a suitable output format

    


    I also tried this solution : https://superuser.com/a/1531380/934167 but didn't manage to replicate the device.

    


    If possible, I'd like to stick to ffmpeg, but if it requires third party (preferably open source) applications, I can try that out.

    


    Edit : I should also mention, I'd prefer this for Windows/Mac, other solutions were only relevant for linux.