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Valkaama DVD Cover Outside
4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
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4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
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1,000,000
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Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Demon Seed
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Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Four of Us are Dying
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Ffmpeg - how to call av_read_frame() when streamed data is not yet available ?
16 janvier 2024, par CheekyChipsI am streaming audio data and using the ffmpeg/libav libraries to process it in C++. I create a
CustomIOContext
and aread_packet
function to provide the streamed data to ffmpeg, and I create anAVFormatContext
using thatCustomIOContext
.

I want to loop through all available data and extract packets using
av_read_frame()
, and then when there is not enough data left to create a packet I want to wait until I receive more data and then loop again through the new data. However, I can't figure out what to return in myread_packet
function below to tell ffmpeg to wait until more data is available. Ffmpeg seems to require all data to be available now. When I have no data to return, ffmpeg seems to think it's the end of the file, when actually it just isn't ready yet. I have tried returningAVERROR(EAGAIN)
but I still have problems. It seems like I get random decoder-specific error messages, because it thinks the input is invalid (when actually it is just not available yet), and then once I have the input and I try callingav_read_frame()
again, it immediately returns a negative error code because it got into a bad state.

What do I need to do to be able to loop through all the available data using
av_read_frame()
, and then pause and wait until more data arrives ? How do I keep ffmpeg happy ?

// -------- Set up --------
size_t ioContextBufferSize = 4096;
avioContextBuffer = avAllocateEmptyBuffer(ioContextBufferSize);
avioContext = avio_alloc_context(avioContextBuffer.ptr,
 ioContextBufferSize,
 0, // bWriteable (1=true,0=false)
 &(opaque),
 read_packet,
 0, // Write callback function
 0)}; // Seek function not provided

AVFormatContext* inContext = avformat_alloc_context();
inContext->pb = avioContext;
inContext->flags = AVFMT_FLAG_CUSTOM_IO;

avformat_open_input(&inContext, "", nullptr, nullptr);
inputPacket = av_packet_alloc();



// -------- Loop and read data -------
// (the second time we reach this while loop, it never enters the loop :(
//
while ((ret = av_read_frame(inContext, inputPacket)) >= 0) {
 .. do stuff with inputPacket
}



// -------- read_packet function -----
// copies data into ffmpeg's internal buffer. What do I return here???
//
static int read_packet(void* opaque, uint8_t* avioContextBuffer, int ioContextBufferSize) {
 OpaqueDataWrapper* streamedData = static_cast(opaque);

 size_t bytesToRead = std::min((size_t)ioContextBufferSize, streamedData->remainingBytes());

 if (!bytesToRead) {
 // We need to wait for more data to arrive! What do I return here to tell ffmpeg to wait a while? 
 if (streamedData->streamStillOpen()) {
 return AVERROR(EAGAIN);
 } else {
 return AVERROR_EOF;
 }
 }
 ... otherwise copy the next bit of data
}