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  • how do i create a stereo mp3 file with latest version of ffmpeg ?

    17 juin 2016, par Sean

    I’m updating my code from the older version of ffmpeg (53) to the newer (54/55). Code that did work has now been deprecated or removed so i’m having problems updating it.

    Previously I could create a stereo MP3 file using a sample format called :

    SAMPLE_FMT_S16

    That matched up perfectly with my source stream. This has now been replace with

    AV_SAMPLE_FMT_S16

    Which works fine for mono recordings but when I try to create a stereo MP3 file it bugs out at avcodec_open2 with :

    "Specified sample_fmt is not supported."

    Through trial and error I’ve found that using

    AV_SAMPLE_FMT_S16P

    ...is accepted by avcodec_open2 but when I get through and create the MP3 file the sound is very distorted - it sounds about 2 octaves lower than usual with a massive hum in the background - here’s an example recording :

    http://hosting.ispyconnect.com/example.mp3

    I’ve been told by the ffmpeg guys that this is because I now need to manually deinterleave my byte stream before calling :

    avcodec_fill_audio_frame

    How do I do that ? I’ve tried using the swrescale library without success and i’ve tried manually feeding in L/R data into avcodec_fill_audio_frame but the results i’m getting are sounding exactly the same as without interleaving.

    Here is my code for encoding :

    void add_audio_sample( AudioWriterPrivateData^ data, BYTE* soundBuffer, int soundBufferSize)
    {
       libffmpeg::AVCodecContext* c = data->AudioStream->codec;
       memcpy(data->AudioBuffer + data->AudioBufferSizeCurrent,  soundBuffer, soundBufferSize);
       data->AudioBufferSizeCurrent += soundBufferSize;
       uint8_t* pSoundBuffer = (uint8_t *)data->AudioBuffer;
       DWORD nCurrentSize    = data->AudioBufferSizeCurrent;

       libffmpeg::AVFrame *frame;

       int got_packet;
       int ret;
       int size = libffmpeg::av_samples_get_buffer_size(NULL, c->channels,
                                                 data->AudioInputSampleSize,
                                                 c->sample_fmt, 1);

       while( nCurrentSize >= size)    {

           frame=libffmpeg::avcodec_alloc_frame();
           libffmpeg::avcodec_get_frame_defaults(frame);

           frame->nb_samples = data->AudioInputSampleSize;

           ret = libffmpeg::avcodec_fill_audio_frame(frame, c->channels, c->sample_fmt, pSoundBuffer, size, 1);
           if (ret<0)
           {
               throw gcnew System::IO::IOException("error filling audio");
           }
           //audio_pts = (double)audio_st->pts.val * audio_st->time_base.num / audio_st->time_base.den;

           libffmpeg::AVPacket pkt = { 0 };
           libffmpeg::av_init_packet(&pkt);

           ret = libffmpeg::avcodec_encode_audio2(c, &pkt, frame, &got_packet);

           if (ret<0)
                   throw gcnew System::IO::IOException("error encoding audio");
           if (got_packet) {
               pkt.stream_index = data->AudioStream->index;

               if (pkt.pts != AV_NOPTS_VALUE)
                   pkt.pts = libffmpeg::av_rescale_q(pkt.pts, c->time_base, c->time_base);
               if (pkt.duration > 0)
                   pkt.duration = av_rescale_q(pkt.duration, c->time_base, c->time_base);

               pkt.flags |= AV_PKT_FLAG_KEY;

               if (libffmpeg::av_interleaved_write_frame(data->FormatContext, &pkt) != 0)
                       throw gcnew System::IO::IOException("unable to write audio frame.");


           }
           nCurrentSize -= size;  
           pSoundBuffer += size;  
       }
       memcpy(data->AudioBuffer, data->AudioBuffer + data->AudioBufferSizeCurrent - nCurrentSize, nCurrentSize);
       data->AudioBufferSizeCurrent = nCurrentSize;

    }

    Would love to hear any ideas - I’ve been trying to get this working for 3 days now :(

  • ffmpeg forcing the usage of nvenc instead of libx264 c++

    3 octobre 2016, par tankyx

    The code below works, but it loads the nvenc encoder instead of the libx264 encoder, which I need for 0 latency streaming.

    this->pCodec = avcodec_find_encoder(AV_CODEC_ID_H264);
    if (this->pCodec == NULL)
       throw myExceptions("Error: Can't initialize the encoder. FfmpegEncoder.cpp l:9\n");

    this->pCodecCtx = avcodec_alloc_context3(this->pCodec);

    //Alloc output context
    if (avformat_alloc_output_context2(&outFormatCtx, NULL, "rtsp", url) < 0)
       throw myExceptions("Error: Can't alloc stream output. FfmpegEncoder.cpp l:17\n");

    How can I force the usage of x264 ?

  • ffmpeg forcing the usage of nvenc instead of libx264 c++

    3 octobre 2016, par tankyx

    The code below works, but it loads the nvenc encoder instead of the libx264 encoder, which I need for 0 latency streaming.

    this->pCodec = avcodec_find_encoder(AV_CODEC_ID_H264);
    if (this->pCodec == NULL)
       throw myExceptions("Error: Can't initialize the encoder. FfmpegEncoder.cpp l:9\n");

    this->pCodecCtx = avcodec_alloc_context3(this->pCodec);

    //Alloc output context
    if (avformat_alloc_output_context2(&outFormatCtx, NULL, "rtsp", url) < 0)
       throw myExceptions("Error: Can't alloc stream output. FfmpegEncoder.cpp l:17\n");

    How can I force the usage of x264 ?