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Médias (1)

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Autres articles (79)

  • MediaSPIP Core : La Configuration

    9 novembre 2010, par

    MediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
    Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...)

  • Emballe médias : à quoi cela sert ?

    4 février 2011, par

    Ce plugin vise à gérer des sites de mise en ligne de documents de tous types.
    Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ;

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

Sur d’autres sites (5691)

  • OpenCV no longer working after Homebrew install

    28 mars 2014, par Tom smith

    I have have been running OpenCV from QT creator on Mac OSX.
    I was having trouble getting VideoWriter to work so it was suggested I try installing ffmpeg with opencv.
    Using brew I executed this command

    brew install homebrew/science/opencv --with-ffmpeg

    However, during this process I received the following error

    Warning: Could not link opencv. Unlinking...
    Error: The `brew link` step did not complete successfully
    The formula built, but is not symlinked into /usr/local
    You can try again using `brew link opencv'

    The "possible conflicting files were mostly from "/usr/local/include/opencv2/"

    I tried the command brew suggested but this gave me a permission denied warning so I found a fix to execute before the command, both of which are below.

    sudo chown -R `whoami` /usr/local
    brew link --overwrite opencv

    This appeared to execute correctly giving me the following response

    Linking /usr/local/Cellar/opencv/2.4.8.2... 251 symlinks created

    The problem is this now seems to have broken my working project. When I try to run the project now I get the following errors
    Unfortunately after trying to rebuild the project I cannot get the error below to show up in the terminal again but it said the following error, was expected in /usr/local/include but not found in the build directory (afraid I cannot be sure of the exact wording)

    dyld: lazy symbol binding failed:

    In QT creator however, when trying to build the project it says

    error: symbol(s) not found for architecture x86_64
    error: linker command failed with exit code 1 (use -v to see invocation)

    Any suggestions for a fix, and also how I can get VideoWriter to work with opencv on Mac OSX after I have my project working again ?

  • Clang cannot find dependency of a shared library

    27 juillet 2021, par zana zakaryaie nejad

    I have a project with two submodules (say A and B). A depends on FFmpeg and B depends on A. Clang successfully finds FFmpeg and builds libA.so but it fails to build libB.so because it can't find FFmpeg ! The strange thing is that GCC can handle this. When I move find_package(FFmpeg) from submodule A's CMakelists to the project's CMakelist, then libB.so is successfully built. But this is an ugly solution. Any suggestion for the reason behind this strange behaviour ?

    


  • Streaming to YouTube from DJI-SDK

    6 avril 2017, par d0n13

    I’m trying to figure out how to take the camera frames in the DJI-SDK and push them to some form of encode so that I can create a live stream for YouTube.

    Has anybody got this working ? I understand most people use FFmpeg for streaming but my understanding is basic enough on how that project works.

    I’d love if somebody could share some resources on how we could go about getting this to work. I’ve seen the question on the web but I’ve found nothing that comes close to getting a solution for this.

    I need it for a project and there is a commercial solution available but it’s expensive and I can’t afford it and I’d be happy enough to code this if I can understand how to go about it and maybe get some help.

    I’d be happy enough to make an open source version of this is anyone can help.

    Thanks guys, hope we can make this...
    Donie