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Autres articles (26)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
D’autres logiciels intéressants
12 avril 2011, parOn ne revendique pas d’être les seuls à faire ce que l’on fait ... et on ne revendique surtout pas d’être les meilleurs non plus ... Ce que l’on fait, on essaie juste de le faire bien, et de mieux en mieux...
La liste suivante correspond à des logiciels qui tendent peu ou prou à faire comme MediaSPIP ou que MediaSPIP tente peu ou prou à faire pareil, peu importe ...
On ne les connais pas, on ne les a pas essayé, mais vous pouvez peut être y jeter un coup d’oeil.
Videopress
Site Internet : (...) -
Contribute to translation
13 avril 2011You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
MediaSPIP is currently available in French and English (...)
Sur d’autres sites (3105)
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Receiving multiple files from ffmpeg via subprocesses.PIPE
11 avril 2022, par Per PlexiI am using ffmpeg to convert a video into images. These images are then processed by my Python program. Originally I used ffmpeg to first save the images to disk, then reading them one by one with Python.



This works fine, but in an effort to speed up the program I am trying to skip the storage step and only work with the images in memory.



I use the following ffmpeg and Python subproccesses command to pipe the output from ffmpeg to Python :



command = "ffmpeg.exe -i ADD\\sg1-original.mp4 -r 1 -f image2pipe pipe:1"
pipe = subprocess.Popen(ffmpeg-command, stdout = subprocess.PIPE, stderr = subprocess.PIPE)
image = Image.new(pipe.communicate()[0])




The image variable can then be used by my program. The problem is that if I send more than 1 image from ffmpeg all the data is stored in this variable. I need a way to separate the images. The only way I can think of is splitting on jpeg markers end of file (0xff, 0xd9). This works, but is unreliable.



What have I missed regarding piping files with subproccesses. Is there a way to only read one file at a time from the pipeline ?


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Game Music Appreciation, One Year Later
1er août 2013, par Multimedia Mike — GeneralI released my game music website last year about this time. It was a good start and had potential to grow in a lot of directions. But I’m a bit disappointed that I haven’t evolved it as quickly as I would like to. I have made a few improvements, like adjusting the play lengths of many metadata-less songs and revising the original atrocious design of the website using something called Twitter Bootstrap (and, wow, once you know what Bootstrap is, you start noticing it everywhere on the modern web). However, here are a few of the challenges that have slowed me down over the year :
Problems With Native Client – Build System
The technology which enables this project — Google’s Native Client (NaCl) — can be troublesome. One of my key frustrations with the environment is that every single revision of the NaCl SDK seems to adopt a completely new build system layout. If you want to port your NaCl project forward to newer revisions, you have to spend time wrapping your head around whatever the favored build system is. When I first investigated NaCl, I think it was using vanilla GNU Make. Then it switched to SCons. Then I forgot about NaCl for about a year and when I came back, the SDK had reverted back to GNU Make. While that has been consistent, the layout of the SDK sometimes changes and a different example Makefile shows the way.The very latest version of the API has required me to really overhaul the Makefile and to truly understand the zen of Makefile programming. I’m even starting to grasp the relationship it has to functional programming.
Problems With Native Client – API Versions and Chrome Bugs
I built the original Salty Game Music Player when NaCl API version 16 was current. By the time I published the v16 version, v19 was available. I made the effort to port forward (a few APIs had superfically changed, nothing too dramatic). However, when I would experiment with this new player, I would see intermittent problems on my Windows 7 desktop. Because of this, I was hesitant to make a new player release.Around the end of May, I started getting bug reports from site users that their Chrome browsers weren’t allowing them to activate the Salty Game Music Player — the upshot was that they couldn’t play music unless they manually flipped a setting in their browser configuration. It turns out that Chrome 27 introduced a bug that caused this problem. Not only that, but my player was one of only 2 known NaCl apps that used the problematic feature (the other was developed by the Google engineer who entered the bug).
After feeling negligent for a long while about not doing anything to fix the bug, I made a concerted and creative effort to work around the bug and pushed out a new version of the player (based on API v25). My effort didn’t work and I had to roll it back somewhat (but still using the new player binaries). The bug was something that I couldn’t work around. However, at about the same time that I was attempting to do this, Google was rolling out Chrome 28 which fixed the bug, rendering my worry and effort moot.
Problems With Native Client – Still Not In The Clear
I felt reasonably secure about releasing the updated player since I couldn’t make my aforementioned problem occur on my Windows 7 setup anymore. I actually have a written test plan for this player, believe it or not. However, I quickly started receiving new bug reports from Windows users. Mostly, these are Windows 8 users. The player basically doesn’t work at all for them now. One user reports the problem on Windows 7 (and another on Windows 2008 Server, I think). But I can’t see it.I have a theory about what might be going wrong, but of course I’ll need to test it, and determine how to fix it.
Database Difficulties
The player is only half of the site ; the other half is the organization of music files. Working on this project has repeatedly reminded me of my fundamental lack of skill concerning databases. I have a ‘production’ database– now I’m afraid to do anything with it for fear of messing it up. It’s an an SQLite3 database, so it’s easy to make backups and to create a copy in order to test and debug a new script. Still, I feel like I’m missing an entire career path worth of database best practices.There is also the matter of ongoing database maintenance. There are graphical frontends for SQLite3 which make casual updates easier and obviate the need for anything more sophisticated (like a custom web app). However, I have a slightly more complicated database entry task that I fear will require, well, a custom web app in order to smoothly process hundreds, if not thousands of new song files (which have quirks which prohibit the easy mass processing I have been able to get away with so far).
Going Forward
I remain hopeful that I’ll gradually overcome these difficulties. I still love this project and I have received nothing but positive feedback over the past year (modulo the assorted recommendations that I port the entire player to pure JavaScript).You would think I would learn a lesson about building anything on top of a Google platform in the future, especially Native Client. Despite all this, I have another NaCl project planned.
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Problems with modifying encoder metadata with FFMPEG
19 avril 2024, par yrcjeI'm trying to change FFMPEG encoder writing application with FFMPEG -metadata and for whatever reason, it's reading the input but not actually writing anything out.



-map_metadata -metadata:s:v:0 -metadata writing_application, basically every single stack overflow and stack exchange thread, but they all won't write to the file at all.



ffmpeg -i x.mp4 -s 1920x1080 -r 59.94 -c:v h264_nvenc -b:v 6000k -vf yadif=1 -preset fast -fflags +bitexact -flags:v +bitexact -flags:a +bitexact -ac 2 x.mp4
ffmpeg -i x.mp4 -c:v copy -c:a copy -metadata Encoder="TeXT Encoder" -fflags +bitexact -flags:v +bitexact -flags:a +bitexact test.mp4
ffmpeg -i x.mp4 -vcodec copy -acodec copy -map_metadata out.mp4
ffmpeg -i x.mp4 -vcodec copy -acodec copy -metadata encoder="Encoder" -metadata comment="XX" testmeta.mp4
ffmpeg -i x.ts -c:v copy -c:a copy -metadata:s:v:0 h264 ISFT='TeXT' x.mp4
ffmpeg -i x.mp4 -i FFMETADATAFILE -map_metadata 1 -codec copy testcopy.mp4
ffmpeg -i x.ts -f ffmetadata FF




METADATAFILE



I tried to extracting the data and rewrite it back with FFMETADATAFILE but it doesn't show up. Tried forcing ffmpeg to write without any emtadata and write it back but doesn't work. Was wondering if I can write my own encoder that writes the specific encoder name, like how Handbrake/Lavf writes the encoder application into the METADATA of the video file. Or just use FFMPEG and modify the METADATA natively.