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Médias (1)
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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (16)
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Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
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Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
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Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...)
Sur d’autres sites (5807)
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What version of ffmpeg is bundled inside electron ?
7 août 2020, par greghmerrillThe prebuilt electron binaries for Windows include the file
ffmpeg.dll
. How can I determine what version of the underlying ffmpeg library is actually compiled to produce this dll ? I need this information to understand what known vulnerabilities (CVE's, etc) might be in a given version of electron via ffmpeg.


As I understand it, the ffmpeg dll itself is taken from https://github.com/electron/nightlies/releases/ when I download my dependencies (I'm using
electron-prebuilt-compile
). But I'm not getting a clear picture of what the source for that binary is. I think it might be from https://chromium.googlesource.com/chromium/third_party/ffmpeg/ but then I'm not clear on the relationship of that repo with the original ffmpeg repo (e.g. how often are fixes merged from the ffmpeg repo to the chromium third-party repo, etc.)


I tried searching the content of the dll as per cody's suggestion, but no luck :



$ strings ffmpeg.dll | grep -i ffmp
FFmpeg video codec #1
Huffyuv FFmpeg variant
Not yet implemented in FFmpeg, patches welcome
C:\projects\libchromiumcontent\src\out-x64\static_library\ffmpeg.dll.pdb
ffmpeg.dll


$ strings ffmpeg.dll | grep -i version
H.263 / H.263-1996, H.263+ / H.263-1998 / H.263 version 2
MPEG-4 part 2 Microsoft variant version 1
MPEG-4 part 2 Microsoft variant version 2
MPEG-4 part 2 Microsoft variant version 3
H.263+ / H.263-1998 / H.263 version 2
On2 VP6 (Flash version)
On2 VP6 (Flash version, with alpha channel)
old standard qpel (autodetected per FOURCC/version)
direct-qpel-blocksize bug (autodetected per FOURCC/version)
edge padding bug (autodetected per FOURCC/version)
strictly conform to a older more strict version of the spec or reference software
minor_version
premiere_version
quicktime_version
Assume this x264 version if no x264 version found in any SEI



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Best approach to set up live video streaming between HoloLens2 and Desktop PC
19 mai 2021, par SilverLifeFirst of all, I am sorry for this question. I know its more asking for an advice than asking about any coding problems. Unfortunately I don´t know where else I should ask such a question, so please be patient. (I am open for any recommendations)


Since a while I am searching for a promising approach to stream live videos from a desktop PC via network to my HoloLens 2 unity application. The video transfer should be within a encapsulated network without internet access. Therefore a direct connection between both devices without any signaling- or web-servers would be desirable, if possible. For now we are thinking about sending the stream via ffmpeg and receiving it somehow in the unity application.
So far I came across MixedReality-WebRTC and ffmpegInterop. Unfortunately as I read, WebRTC needs at least some kind of signaling server which manages the connection between the clients. ffmpegInterop seems to be really difficult to integrate into unity.


I am completely new to the topic of low latency video streaming and a bit lost in this complex environment. Can anybody give me an advice about a promising and extendable way to receive a low latency video stream ?


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Inputting Audio Stream to FFMPEG
5 avril 2018, par WijayaI’m building a real time chat application with C# and ffmpeg.exe. My requirement is to get a memory stream from Microsoft Speech API and feed it to ffmpeg process in real time. I can take a memory stream from Microsoft Speech API. I’m using following code to create the memory stream.
using (MemoryStream stream = new MemoryStream())
{
MemoryStream streamAudio = new MemoryStream();
System.Media.SoundPlayer m_SoundPlayer = new System.Media.SoundPlayer();
_speechSynthesizerVisemesSender.SetOutputToWaveStream(streamAudio);
_speechSynthesizerVisemesSender.SetOutputToNull();
stream.WriteTo(proc.StandardInput.BaseStream);
}I’m already using another datapipe with another command to feed video content to ffmpeg. But I couldn’t find a stable solution to feed audio through a datapipe. This article briefly explains about audio datapipe. I’m using following command to stream audio.
"ffmpeg -re -f s16le -i pipe:wav -f mpegts udp://127.0.0.1:1234"
But it is not working with the datapipe. If I try the command with mp3 or wav file, it works.