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  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • Gestion des droits de création et d’édition des objets

    8 février 2011, par

    Par défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

Sur d’autres sites (3951)

  • Museum of Multimedia Software, Part 2

    16 août 2010, par Multimedia Mike — Software Museum

    This installment includes a bunch of old, discontinued Adobe software as well as some Flash-related mutlimedia software.

    Screen Time for Flash Screen Saver Factory
    "Create High Impact Screen Savers Using Macromedia Flash."



    Requirements include Windows 3.1, 95 or NT 3.5.1. A 486 computer is required to play the resulting screensavers which are Flash projectors using Macromedia Flash 3.0.

    Monster Interactive Instant GUI 2
    Create eye-popping GUIs more easily for use in Flash. Usability experts would argue that this is not a good thing.



    Adobe Dimensions 3.0
    "The Easy Yet Powerful 3D Rendering Tool." This software was end-of-life’d in late 2004-early 2005 (depending on region).



    Adobe ImageStyler
    "Instantly add style to your Web site." Wikipedia claims that this product was sold from 1998 to 2000 when it was superseded by Adobe LiveMotion (see below).



    Google is able to excavate a link to the Latin American site for Adobe ImageStyler, a page that doesn’t seem to be replicated in any other language.

    Adobe LiveMotion
    "Professional Web graphics and animation." This is version 1, where the last version was #2, released in 2002.



    Adobe Streamline 4.0
    "The most powerful way to convert images into line art." This was discontinued in mid-2005.



    Adobe SuperATM
    "The magic that maintains the look of your documents." This is the oldest item in my collection. A close examination of the back of the box reveals an old Adobe logo. The latest copyright date on the box is 1992.



  • FFMPEGH264Decoder - h264 video playing too fast

    25 février 2017, par Vineesh TP

    I am trying to play a .h264 video in iOS
    When loading the video the play back is too fast.

    I am reffering this source code

    Here is the code,

    CFFMPEGH264Decoder *decoder = new CFFMPEGH264Decoder(0);
       decoder->Init();
       decoder->Start();
       dispatch_queue_t decodeQueue = dispatch_queue_create("abc", NULL);
       dispatch_async(decodeQueue, ^{
           VideoPacket *vp = nil;
           while(true) {
               vp = [parser nextPacket];
               if(vp == nil) {
                   break;
               }
               decoder->Decode(vp.buffer, vp.size);
               unsigned char *result = decoder->GetResultData();
               if (result != 0) {
                 //  NSLog(@"%d, %d",decoder->GetResultWidth(), decoder->GetResultHeight());
                   dispatch_async(dispatch_get_main_queue(), ^{

                     [glView displayYUV420pData:result width:decoder->GetResultWidth() height:decoder->GetResultHeight()];
                   });

                   decoder->ReleaseResultData();
               }
           }
       });

    When Encode the video I have to the frameRate is 24 only.
    But, after decode 5 second video play back is plying in 1 second.

  • Android and ffmpeg. Play video (with sound)

    18 février 2014, par bukka.wh

    I have compiled ffmpeg library add it to my project and now I want to play video (with full list of options - stop, pause, forward, backward etc). I have read roman10 ffmpeg tutorial. And I also find out tutorial which describes how play video with ffmpeg and SDL framework. The difference (if I have correctly understood) is that in roman's tutorial each frame of video turns into a Bitmap and is then passed to Java code where it shows on SurfaceView. And in the second tutorial, the video is playing with the help of the SDL framework without passing it back to Java code.

    I want to ask some questions :

    1. Which way is better : return Bitmap back to Java and show it on SurfaceView or play it with SDL ?
    2. How can I play the sound of my video (can I do it with ffmpeg or do I need some additional libraries) ?