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Autres articles (13)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Qualité du média après traitement

    21 juin 2013, par

    Le bon réglage du logiciel qui traite les média est important pour un équilibre entre les partis ( bande passante de l’hébergeur, qualité du média pour le rédacteur et le visiteur, accessibilité pour le visiteur ). Comment régler la qualité de son média ?
    Plus la qualité du média est importante, plus la bande passante sera utilisée. Le visiteur avec une connexion internet à petit débit devra attendre plus longtemps. Inversement plus, la qualité du média est pauvre et donc le média devient dégradé voire (...)

Sur d’autres sites (4793)

  • Revision f8630c78d1 : configure : remove php test + the remnants in the build system & README the doc

    10 mai 2014, par James Zern

    Changed Paths :
     Modify /README


     Modify /configure


     Modify /docs.mk



    configure : remove php test

    + the remnants in the build system & README

    the documentation that required php was removed in :
    50fa585 Removing examples code generation and making them static.

    Change-Id : Ibf00dca9ab2715fc21e8de358807b63d1445662c

  • Zlib vs. XZ on 2SF

    21 juillet 2012, par Multimedia Mike — General, psf, saltygme, xz, zlib

    I recently released my Game Music Appreciation website. It allows users to play an enormous range of video game music directly in their browsers. To do this, the site has to host the music. And since I’m a compression bore, I have to know how small I can practically make these music files. I already published the results of my effort to see if XZ could beat RAR (RAR won, but only slightly, and I still went with XZ for the project) on the corpus of Super Nintendo chiptune sets. Next is the corpus of Nintendo DS chiptunes.

    Repacking Nintendo DS 2SF
    The prevailing chiptune format for storing Nintendo DS songs is the .2sf format. This is a subtype of the Portable Sound Format (PSF). The designers had the foresight to build compression directly into the format. Much of payload data in a PSF file is compressed with zlib. Since I already incorporated Embedded XZ into the player project, I decided to try repacking the PSF payload data from zlib -> xz.

    In an effort to not corrupt standards too much, I changed the ’PSF’ file signature (seen in the first 3 bytes of a file) to ’psf’.

    Results
    There are about 900 Nintendo DS games currently represented in my website’s archive. Total size of the original PSF archive, payloads packed with zlib : 2.992 GB. Total size of the same archive with payloads packed as xz : 2.059 GB.

    Using xz vs. zlib saved me nearly a gigabyte of storage. That extra storage doesn’t really impact my hosting plan very much (I have 1/2 TB, which is why I’m so nonchalant about hosting the massive MPlayer Samples Archive). However, smaller individual files translates to a better user experience since the files are faster to download.

    Here is a pretty picture to illustrate the space savings :



    The blue occasionally appears to dip below the orange but the data indicates that xz is always more efficient than zlib. Here’s the raw data (comes in vanilla CSV flavor too).

    Interface Impact
    So the good news for the end user is that the songs are faster to load up front. The downside is that there can be a noticeable delay when changing tracks. Even though all songs are packaged into one file for download, and the entire file is downloaded before playback begins, each song is individually compressed. Thus, changing tracks triggers another decompression operation. I’m toying the possibility of some sort of background process that decompresses song (n+1) while playing song (n) in order to help compensate for this.

    I don’t like the idea of decompressing everything up front because A) it would take even longer to start playing ; and B) it would take a huge amount of memory.

    Corner Case
    There was at least one case in which I found zlib to be better than xz. It looks like zlib’s minimum block size is smaller than xz’s. I think I discovered xz to be unable to compress a few bytes to a block any smaller than about 60-64 bytes while zlib got it down into the teens. However, in those cases, it was more efficient to just leave the data uncompressed anyway.

  • FFMPEG width not divisible by 2 (639x360)

    5 octobre 2020, par yasgur99

    I am using python wrapper command of ffmepeg. I followed the tutorial from here for a "Production ready HLS" : https://docs.peer5.com/guides/production-ready-hls-vod/

    


    This is my code :

    


     subprocess.call(['ffmpeg', '-y', '-i', download_path,
                     '-vf', 'scale=w=640:h=360:force_original_aspect_ratio=decrease', \
                     '-c:a', 'aac', '-ar', '48000', '-c:v', 'h264', \
                     '-profile:v', 'main', '-crf', '20', '-sc_threshold', '0', \
                     '-g', '48', '-keyint_min', '48', '-hls_time', '4', \
                     '-hls_playlist_type', 'vod',  '-b:v', '800k', \
                     '-maxrate', '856k', '-bufsize', '1200k', '-b:a', '96k', \
                     '-hls_segment_filename', upload_path + \
                     '/360p_%03d.ts', upload_path + '/360p.m3u8', \
                     '-vf', 'scale=w=842:h=480:force_original_aspect_ratio=decrease', \
                     '-c:a', 'aac', '-ar', '48000', '-c:v', 'h264', \
                     '-profile:v', 'main', '-crf', '20', '-sc_threshold', '0', \
                     '-g', '48', '-keyint_min', '48', '-hls_time', '4', \
                     '-hls_playlist_type', 'vod', '-b:v', '1400k', \
                     '-maxrate', '1498k', '-bufsize', '2100k', '-b:a', '128k', \
                     '-hls_segment_filename', upload_path + \
                     '/480p_%03d.ts', upload_path + '/480p.m3u8', \
                     '-vf', 'scale=w=1280:h=720:force_original_aspect_ratio=decrease', \
                     '-c:a', 'aac', '-ar', '48000', '-c:v', 'h264', \
                     '-profile:v', 'main', '-crf', '20', '-sc_threshold', '0', \
                     '-g', '48', '-keyint_min', '48', '-hls_time', '4', \
                     '-hls_playlist_type', 'vod', '-b:v', '2800k', \
                     '-maxrate', '2996k', '-bufsize', '4200k', '-b:a', '128k', \
                     '-hls_segment_filename', upload_path + \
                     '/720p_%03d.ts', upload_path + '/720p.m3u8', \
                     '-vf', 'scale=w=1920:h=1080:force_original_aspect_ratio=decrease', \
                     '-c:a', 'aac', '-ar', '48000', '-c:v', 'h264', \
                     '-profile:v', 'main', '-crf', '20', '-sc_threshold', '0', \
                     '-g', '48', '-keyint_min', '48', '-hls_time', '4', \
                     '-hls_playlist_type', 'vod', '-b:v', '5000k', \
                     '-maxrate', '5350k', '-bufsize', '7500k', '-b:a', '192k', \
                     '-hls_segment_filename', upload_path + '/1080p_%03d.ts', upload_path + '/1080p.m3u8'])


    


    And getting this output

    


    [libx264 @ 0x7fb95500c800] width not divisible by 2 (639x360)
Error initializing output stream 0:0 -- Error while opening encoder for output stream #0:0 - maybe incorrect parameters such as bit_rate, rate, width or height


    


    Any ideas of whats going wrong ?