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  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (7518)

  • Discord bot js Bot has no audio after joining with play command. No errors in console or chat

    30 mai 2020, par FeX

    I coded a bot with node.js. I used the example by Crawl for his music bot. I did everything similar to him. After I finished my build everything worked. Every other command and the play command. But now after 2 weeks the bot joins the voice channel, light up green but has no sound. I updated ffmpeg, @discordjs/opus and ffmpeg-static but the bot still has no audio. The queue, volume, nowplaying, skip, shuffle, loop everything works. But after I got the video or playlist with the play command the bot only joins light up green but has no audio.

    



    function play(guild, song) {

  try {

    const ServerMusicQueue = queue.get(guild.id);

    if (!song) {

      ServerMusicQueue.textchannel.send(`ퟎ
  • How do I add a queue to my music bot using Discrod.py FFmpeg and youtube_dl ?

    28 septembre 2022, par Виктор Лисичкин

    I'm writing my bot for discord, I can't figure out how to track the end of a song to lose the next one. I sort of figured out the piece of music, but I don't fully understand what to do next. Here is my code for main.py

    


    from discord.ext import commands, tasks
from config import settings
from music_cog import music_cog
bot = commands.Bot(command_prefix='!',intents = discord.Intents.all())

@bot.event
async def on_ready():
    print(f'We have logged in as {bot.user}')
    await bot.add_cog(music_cog(bot))

bot.run(settings['token'])


    


    and And this is for cog with music

    


    from discord.ext import commands
from youtube_dl import YoutubeDL
YDL_OPTIONS = {'format': 'worstaudio/best', 'noplaylist': 'False', 'simulate': 'True',
               'preferredquality': '192', 'preferredcodec': 'mp3', 'key': 'FFmpegExtractAudio'}
FFMPEG_OPTIONS = {'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5', 'options': '-vn'}
queue = []
class music_cog(commands.Cog):
    def __init__(self, bot):
        self.bot = bot
    @commands.command(pass_context=True)
    async def play(self,ctx, *, arg):
        global queue
        queue.append(arg)
        def playing():
            for song in queue:
                with YoutubeDL(YDL_OPTIONS) as ydl:
                    if 'https://' in song:
                        info = ydl.extract_info(song, download=False)
                    else:
                        info = ydl.extract_info(f"ytsearch:{song}", download=False)['entries'][0]

                    url = info['formats'][0]['url']
                    queue.pop(0)
                    vc.play(discord.FFmpegPCMAudio(executable="ffmpeg", source=url, **FFMPEG_OPTIONS))
        voice_client = discord.utils.get(self.bot.voice_clients, guild=ctx.guild)
        if not ctx.message.author.voice:
            await ctx.send("You are not connected to voice chanel")
        elif voice_client:
            queue.append(arg)
        else:
            vc = await ctx.message.author.voice.channel.connect()
            playing()
    @commands.command(pass_context = True)
    async def disconect(self, ctx):
        server = ctx.message.guild.voice_client
        if ctx.message.guild.voice_client:
            await server.disconnect()
        else:
            await ctx.send("I am not connected")

    @commands.command(pass_context=True)
    async def stop(self, ctx):
        server = ctx.message.guild
        voice_channel = server.voice_client
        voice_channel.pause()

    @commands.command(pass_context=True)
    async def resumue(self, ctx):
        server = ctx.message.guild
        voice_channel = server.voice_client
        voice_channel.resume()


    


  • lavfi/opencl : add more opencl helper macro

    12 avril 2019, par Ruiling Song
    lavfi/opencl : add more opencl helper macro
    

    Signed-off-by : Ruiling Song <ruiling.song@intel.com>

    • [DH] libavfilter/opencl.h