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Autres articles (43)

  • Support de tous types de médias

    10 avril 2011

    Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

Sur d’autres sites (5721)

  • Streaming android to windows

    13 juin 2017, par iYehuda

    I’m writing an app that enables controlling android devices from windows machines.
    Major part of controlling the device is viewing it’s screen. Currently, my android app (Java code) captures the screen on a fixed rate, compresses it (JPEG) and sends it, while the windows side (C# code) receives buffers of data, each for frame, decompresses them and displays the last decompressed frame.

    Two issues came up from this solution :

    1. Compression of a single image takes 0.3 seconds, which limits me to low FPS streaming with single thread for compressing. I made a thread pool for compressing captured frames, and it damages the app performance.

    2. The compression is not optimal. The screen can be idle for a while and a continuous transmission of the same frame would be done. Usage of streaming/encoding format would be handful and can ease the network traffic.

    I searched for encoding APIs such as MediaCodec and third party libraries such as ffmpeg. All those libraries encode videos and write them to files (maybe I misunderstood them ?).

    What API can I use for streaming my screen and follow these requirements :

    • Fast encoding / non blocking API
    • Outputs raw binary data for each frame. The data must be sent immediately
    • Can be embedded into my existing applicative protocol (protocol buffers based)
    • Available on C# (Windows) and Java or C++ (Android)
  • Installing gifify on Windows

    23 février 2016, par Robert Wojciechowski

    So gifify is a pretty awesome script that converts videos to gifs via command line : https://github.com/vvo/gifify

    I’m keen to get this working on my Windows 10 machine. I’m pretty new to windows and relatively new to coding, but I was able to get a few things working, but ran into a problem.

    Here is what I did :

    1. Installed node.js + npm
    2. Installed FFmpeg using npm
    3. Installed ImageMagick using npm (i think i did this wrong, might have only installed the wrapper).
    4. Downloaded giflossy. It needed to be built (?)
    5. Installed Visual Studio 2015, tried to build it using nmake and got this error :
    NMAKE : fatal error U1073: don't know how to make 'win32cfg.h'

    The command I used was :

    PS C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin> .\nmake -f "C:\Users\Robert's Workstation\.npm-global\node_modules\giflossy-lossy-1.82.1\src\Makefile.w32"

    Would really appreciate some help with this :D

  • Installing gifify on Windows

    12 octobre 2017, par Robert Wojciechowski

    So gifify is a pretty awesome script that converts videos to gifs via command line : https://github.com/vvo/gifify

    I’m keen to get this working on my Windows 10 machine. I’m pretty new to windows and relatively new to coding, but I was able to get a few things working, but ran into a problem.

    Here is what I did :

    1. Installed node.js + npm
    2. Installed FFmpeg using npm
    3. Installed ImageMagick using npm (i think i did this wrong, might have only installed the wrapper).
    4. Downloaded giflossy. It needed to be built (?)
    5. Installed Visual Studio 2015, tried to build it using nmake and got this error :
    NMAKE : fatal error U1073: don't know how to make 'win32cfg.h'

    The command I used was :

    PS C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin> .\nmake -f "C:\Users\Robert's Workstation\.npm-global\node_modules\giflossy-lossy-1.82.1\src\Makefile.w32"

    Would really appreciate some help with this :D