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Médias (1)
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MediaSPIP Simple : futur thème graphique par défaut ?
26 septembre 2013, par
Mis à jour : Octobre 2013
Langue : français
Type : Video
Autres articles (61)
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MediaSPIP Core : La Configuration
9 novembre 2010, parMediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...) -
Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
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Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
Sur d’autres sites (10098)
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Revision 1e1799c9cb : examples : use alignment > 1 w/vpx_img_alloc aligned buffers improve performace.
19 mai 2012, par James ZernChanged Paths : Modify /vp8_scalable_patterns.c Modify /vpxenc.c examples : use alignment > 1 w/vpx_img_alloc aligned buffers improve performace. this change brings vpxenc & vp8_scalable_patterns in line with the other examples. Change-Id : (...)
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Publish audio to an RTMP server for real time live streaming in C or C++
19 mai 2021, par AntenainaI want to publish audio stream to an RTMP server, for real time audio live streaming, from mobile device (with Android for example).

Suppose the mobile device has a way to yield to me those datas in real time (ex : using Oboe library). Packet by packet (a packet contains a certain number of audio frames).

When live streaming, there are some really custom computations to those datas that requires that I must send then little by little (packet by packet ?) to the RTMP server.

I'm trying to use FFMPEG for that purpose, and have similar problem with this thread's question : How to publish self made stream with ffmpeg and c++ to rtmp server ?. But the answer there is not detailed is not enough for me.

I tried reading FFMPEG code source, with the help of the documentation, but there are still some challenges I must face since I'm new to the streaming domain. What I need to know is :

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- How to properly configure FFMPEG for that purpose ? (
AVFormatContext
?) - What is the proper way to write the stream (
AVStream
) ? (I read somewhere that the packet needs to be of a specific size, and other stuffs too)






For simplicity :


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- I can handle the audio packet by packet and encoded.
- Audio is encoded as mp3.
- Audio has default sample rate of 44100 Hz, 320kb/s bitrate and some other details already known so that FFMPEG doesn't need to guess it.








Further informations :

I'm using react-native. For android : native modules to communicate with Java, JNI to communicate Java with C++, Oboe to record and play audio. For iOS : not a problem for the moment.

I use node-media-server as RTMP server.

Thanks !

- How to properly configure FFMPEG for that purpose ? (
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[C++][Linux + ffmpeg + h264 + rtsp + client] and [Window + ffmpeg + play video real time + server]
21 avril 2015, par QuestionGuyI have a problem with ffmpeg and I don’t know how to continue. I have 2 computers :
Client :
- Run Ubuntu 14.04
- FFmpeg installed
- Use c++ language
- Features : use ffmpeg to encode h264 video data from webcam of client laptop, then real time streaming to server
Server :
- Running Windows 7
- FFmpeg installed
- Use c++ language (MFC)
- Features : Get real time data from client and show it on screen.
I’ve just connected client to server and they can chat text data together, and I don’t have any idea to make real time video work.
And my questions are :
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[Client] How to get video from webcam on laptop (using ffmpeg code), save it to buffer (raw data), encode it and send to server ?
I use ffmpeg to get video from wc but it save to file. I really don’t want it. Code is :
ffmpeg -f v4l2 -framerate 25 -video_size 640x480 -i /dev/video0 output.mkv
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[Client] How to get raw data from client, decode it and play it ?
I have an idea to play it by using directshow in MFC.