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Revolution of Open-source and film making towards open film making
6 octobre 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (112)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs
12 avril 2011, parLa manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras.
Sur d’autres sites (6614)
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fate : film-cvid : drop pcm audio and rename test
11 mai 2012, par Mans Rullgardfate : film-cvid : drop pcm audio and rename test
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avcodec/libdav1d : add an option to toggle Film Grain
29 novembre 2018, par James Almer -
avcodec/h274 : add film grain synthesis routine
17 août 2021, par Niklas Haasavcodec/h274 : add film grain synthesis routine
This could arguably also be a vf, but I decided to put it here since
decoders are technically required to apply film grain during the output
step, and I would rather want to avoid requiring users insert the
correct film grain synthesis filter on their own.The code, while in C, is written in a way that unrolls/vectorizes fairly
well under -O3, and is reasonably cache friendly. On my CPU, a single
thread pushes about 400 FPS at 1080p.Apart from hand-written assembly, one possible avenue of improvement
would be to change the access order to compute the grain row-by-row
rather than in 8x8 blocks. This requires some redundant PRNG calls, but
would make the algorithm more cache-oblivious.The implementation has been written to the wording of SMPTE RDD 5-2006
as faithfully as I can manage. However, apart from passing a visual
inspection, no guarantee of correctness can be made due to the lack of
any publicly available reference implementation against which to
compare it.Signed-off-by : Niklas Haas <git@haasn.dev>
Signed-off-by : James Almer <jamrial@gmail.com>