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Autres articles (16)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
Ajout d’utilisateurs manuellement par un administrateur
12 avril 2011, parL’administrateur d’un canal peut à tout moment ajouter un ou plusieurs autres utilisateurs depuis l’espace de configuration du site en choisissant le sous-menu "Gestion des utilisateurs".
Sur cette page il est possible de :
1. décider de l’inscription des utilisateurs via deux options : Accepter l’inscription de visiteurs du site public Refuser l’inscription des visiteurs
2. d’ajouter ou modifier/supprimer un utilisateur
Dans le second formulaire présent un administrateur peut ajouter, (...)
Sur d’autres sites (4893)
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Pipe PyQt Widget Images to ffmpeg
31 octobre 2014, par throwaway17434I have a PyQt Window with widgets that change. I want to make a video of it. I found this Answere to be very useful, however it is does not seem to be possible to use subprocess PIPE as a target in QtGui.QPixmap’s save-method. I have the feeling that I should use the native QtProcess for this kind of work, but I don’t know how I can PIPE the images and I can’t see the errors because I can’t see the standard outpur/error either. What I want to do is something like this :
from PyQt4 import QtGui, QtCore
import random
app = QtGui.QApplication([])
win = QtGui.QWidget()
layout = QtGui.QGridLayout()
win.setLayout(layout)
#picture frame
scene = QtGui.QGraphicsScene()
canvas = QtGui.QGraphicsView(scene)
layout.addWidget(canvas,0,0)
# start button
def run():
# set pen
pen = QtGui.QPen(QtCore.Qt.red)
size = canvas.size()
# start seperate process
process = QtCore.QProcess(app)
process.start('ffmpeg',['-y', '-f', 'image2pipe', '-vcodec', 'mjpeg', '-r', '24', '-i', '-', '-vcodec', 'mpeg4', '-qscale', '5', 'video.avi'])
for i in range(100):
x = random.randint(1, size.width()-1)
y = random.randint(1, size.height()-1)
scene.addLine(x,y,x,y, pen=pen)
QtGui.QPixmap.grabWidget(win).save(process, "jpeg")
but_run = QtGui.QPushButton("Go!")
but_run.clicked.connect(run)
layout.addWidget(but_run,1,0)
win.show()
app.exec_() -
Pipe PyQt Widget Images to ffmpeg
10 février 2024, par throwaway17434I have a PyQt Window with widgets that change. I want to make a video of it. I found this Answer to be very useful, however it is does not seem to be possible to use subprocess PIPE as a target in QtGui.QPixmap's save-method. I have the feeling that I should use the native QtProcess for this kind of work, but I don't know how I can PIPE the images and I can't see the errors because I can't see the standard outpur/error either. What I want to do is something like this :


from PyQt4 import QtGui, QtCore
import random

app = QtGui.QApplication([])
win = QtGui.QWidget()
layout = QtGui.QGridLayout()
win.setLayout(layout)

#picture frame
scene = QtGui.QGraphicsScene()
canvas = QtGui.QGraphicsView(scene)
layout.addWidget(canvas,0,0)

# start button
def run():
 # set pen
 pen = QtGui.QPen(QtCore.Qt.red)
 size = canvas.size()
 
 # start seperate process
 process = QtCore.QProcess(app)
 process.start('ffmpeg',['-y', '-f', 'image2pipe', '-vcodec', 'mjpeg', '-r', '24', '-i', '-', '-vcodec', 'mpeg4', '-qscale', '5', 'video.avi'])
 for i in range(100):
 x = random.randint(1, size.width()-1)
 y = random.randint(1, size.height()-1) 
 scene.addLine(x,y,x,y, pen=pen)
 QtGui.QPixmap.grabWidget(win).save(process, "jpeg")
 
but_run = QtGui.QPushButton("Go!")
but_run.clicked.connect(run)
layout.addWidget(but_run,1,0)

win.show()
app.exec_()



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ffmpeg pipe response how to play javascript ?
30 mars 2017, par 최진영Hello i have some question
i trying app.post and response angular2
here is my code
function.js
var url = 'https://www.youtube.com/watch?v=' + id;
try {
youtubeStream(url).pipe(res)
} catch (exception) {
res.status(500).send(exception)
}response.ts
this.loading = true
var headers = new Headers();
var query = {
"videoURL" : this.tracklist[0].videoURL
}
headers.append('Content-Type', 'application/json');
this.http.post('http://localhost:4100/toMp3',query,{headers: headers}).subscribe((res) => {
console.log(res) <-- plz check picture
});console.log(res)
I do not know how to play stream data in _body