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Granite de l’Aber Ildut
9 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
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Autres articles (56)
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Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...) -
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2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
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Sur d’autres sites (4264)
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FFMPEG or FFPLAY, catch FFT signal in real time as floats
25 avril 2021, par NVRMLooking to extract in real time a FFT snapshot of waveforms data with
ffplay
, in the view of creating animations.

This is exactly what I am looking to catch, but this demo is using JavaScript in a browser. (Source own post)




const audio = document.getElementById('music');
audio.load();
audio.play();

const ctx = new AudioContext();
const audioSrc = ctx.createMediaElementSource(audio);
const analyser = ctx.createAnalyser();

audioSrc.connect(analyser);
analyser.connect(ctx.destination);

analyser.fftSize = 256;
const bufferLength = analyser.frequencyBinCount;
const frequencyData = new Uint8Array(bufferLength);

setInterval(() => {
 analyser.getByteFrequencyData(frequencyData);
 console.log(frequencyData);
}, 1000);


<audio src="http://strm112.1.fm/reggae_mobile_mp3" crossorigin="use-URL-credentials" controls="true"></audio>








I tried many variations around the method posted on https://trac.ffmpeg.org/wiki/Waveform .




The problem is the output format for FFT is
PCM
(Pulse Code Modulation), and not real time.


In a generic way, is there a simple way to do this, while the sound is playing, to retrieve this data ?


ffplay -fft file.mp3 > fft.json




Using C, same stuff : Apply FFT on pcm data and convert to a spectrogram


FFMPEG waveform filter documentation


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How do I know ffmpeg-php is installed ?
18 juillet 2014, par Rob Avery IVI just followed the instructions from this link on how to install ffmpeg-php on my dedicated server : http://www.ndchost.com/wiki/server-administration/install-ffmpeg
At the bottom, it says to run the command
php -i|grep ffmpeg
and if it outputs the following lines then it is installed :ffmpegffmpeg support (ffmpeg-php) => enabled
ffmpeg-php version => 0.6.0
ffmpeg.allow_persistent => 0 => 0When I run it, it gives me this :
ffmpeg
ffmpeg-php version => 0.6.0-svn
ffmpeg-php built on => Jul 18 2014 08:46:12
ffmpeg-php gd support => enabled
ffmpeg libavcodec version => Lavc52.108.0
ffmpeg libavformat version => Lavf52.93.0
ffmpeg swscaler version => SwS0.12.0
ffmpeg.allow_persistent => 0 => 0
ffmpeg.show_warnings => 0 => 0
PWD => /usr/local/src/ffmpeg-php-0.6.0
_SERVER["PWD"] => /usr/local/src/ffmpeg-php-0.6.0
_ENV["PWD"] => /usr/local/src/ffmpeg-php-0.6.0I got 2/3 lines, but the one is not character-for-character the same.
Is
ffmpegffmpeg support (ffmpeg-php) => enabled
the same asffmpegffmpeg support (ffmpeg-php) => enabled
in this context ?EDIT :
Running this commandffmpeg -version
gives me this result :FFmpeg version SVN-r26402, Copyright (c) 2000-2011 the FFmpeg developers
built on Jul 18 2014 08:41:45 with gcc 4.4.7 20120313 (Red Hat 4.4.7-3)
configuration: --enable-libmp3lame --disable-mmx --enable-shared
libavutil 50.36. 0 / 50.36. 0
libavcore 0.16. 1 / 0.16. 1
libavcodec 52.108. 0 / 52.108. 0
libavformat 52.93. 0 / 52.93. 0
libavdevice 52. 2. 3 / 52. 2. 3
libavfilter 1.74. 0 / 1.74. 0
libswscale 0.12. 0 / 0.12. 0
FFmpeg SVN-r26402
libavutil 50.36. 0 / 50.36. 0
libavcore 0.16. 1 / 0.16. 1
libavcodec 52.108. 0 / 52.108. 0
libavformat 52.93. 0 / 52.93. 0
libavdevice 52. 2. 3 / 52. 2. 3
libavfilter 1.74. 0 / 1.74. 0
libswscale 0.12. 0 / 0.12. 0 -
Cannot get JACK Audio/Netjack working over LAN
23 juin 2020, par JamesI'm trying to stream low latency audio between 2 raspberry pis. Both gstreamer and ffmpeg induce 2+ second delays for me.



I've played around with Jack Audio and locally on a single pi it seems promising. I can route mic input to a speaker locally and it is almost instantaneous.



However, I have been having trouble getting it to route between devices using Netjack.



# ON SERVER
jackd -P70 -p16 -t2000 -dalsa -dhw:1 -p128 -n3 -r44100 -s 

# ON CLIENT
jackd -v -R -P70 -dnetone -i1 -o1 -I0 -O0 -r44100 -p128 -n3

# ON SERVER
jack_netsource -H < ip address of client >
jack_lsp # list availible connection ports

>system:capture_1
>system:playback_1
>system:playback_2
>netjack:capture_1
>netjack:capture_2
>netjack:capture_3
>netjack:playback_1
>netjack:playback_2
>netjack:playback_3

jack_connect system:capture_1 system:playback_1 # this works
jack_connect system:capture_1 netjack:playback_1 # this doesn't work :(




Most of the launch options I pulled from here http://wiki.linuxaudio.org/wiki/raspberrypi#using_jack. I'll be honest I don't really know what they do.



The client jackd output shows messages like



Jack: data not valid
Jack: data not valid
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6
Jack: JackRequest::Notification
Jack: JackEngine::ClientNotify: no callback for notification = 3
Jack: JackEngine::ClientNotify: no callback for notification = 3
netxruns... duration: 139ms
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6
Jack: JackRequest::Notification
Jack: JackEngine::ClientNotify: no callback for notification = 3
Jack: JackEngine::ClientNotify: no callback for notification = 3




And the server jack_netsource output looks like



current latency 114
current latency 20
current latency 27
current latency 29
current latency 48
current latency 23
current latency 33
current latency 28
current latency 41
current latency 84
current latency 44




and the server jackd output looks like



JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackEngine::XRun: client = netjack was not finished, state = Triggered
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackEngine::XRun: client = netjack was not finished, state = Triggered
JackEngine::XRun: client = netjack was not finished, state = Triggered




I believe the
-dnetone
flag indicates to use Netjack2. Netjack 1, which I've tried with the-dnet
flag results in a singleNot Connected
message from jack_netsource and :


Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6




from the client jackd.